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The Design of Everyday Things
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Written by Admin   
Sunday, 13 July 2008

The Design of Everyday ThingsThe Design of Everyday Things, by: Donald A. Norman

With the many recent advances in technology, it seems, there has followed a diminution of quality. Electronic books have several advantages over their print counterparts, for instance. But for the time being, they're hard to use and unattractive to boot. Computers, which are supposed to make our lives easier, are commonly sources of frustration and wasted time. Movies are wondrously chock-a-block with special effects--but someone forgot the story. And so on.

Donald Norman, a retired professor of cognitive science, is bothered to no end by the fact that grappling with unfriendly objects now takes up so many of our hours. Over the course of several books, of which The Psychology of Everyday Things was the first, he has railed against bad design. He scrutinizes a range of artifacts that are supposed to make our daily living a little easier, and he finds most of them wanting. Why, he asks, does a door need instructions that say "push" or "pull"? A well-designed object, he argues, is self-explanatory. But well-designed objects are increasingly rare, for the present culture places a higher value on aesthetics than utility, even with such items as cordless screwdrivers, dresser drawers, and kitchen cabinets. In their concern for creating "art," many designers don't seem to consider what people actually do with things. Such disregard, Norman suggests, leads to few objects being standardized: think of all the different kinds of unsynchronized clocks that lurk in microwave ovens, VCRs, coffee makers, and the like--and of all the different kinds of batteries needed to drive them. Why, he wonders, must we reset all those clocks whenever the power goes off? Some designer somewhere, he ventures, ought to develop a master clock that communicates with all other electric clocks in a home--one that, when reset, synchronizes its slave units.

You don't need to be especially interested in technological matters to enjoy Norman's arguments. The book's underlying question is aimed at a global audience: will the design of everyday things improve? If this entertaining and, yes, well-designed book changes even a few minds, perhaps it will. --Gregory McNamee

The Design of Everyday Things

 
The Marvel Encyclopedia
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Written by Admin   
Sunday, 13 July 2008

The Marvel EncyclopediaThe Marvel Encyclopedia, by: Daniel Wallace, Tom Brevoort, Andrew J. Darling, Tom DeFalco, Peter Sanderson, Michael Teitelbaum

Marvel Comics' character roster boasts some of the best known and most popular characters ever conceived-heroes that are international household names, both as comic book stars and movie stars, such as Spider-Man, the Hulk and Wolverine. This unique, one-volume encyclopedia contains more than 1000 of Marvel's greatest, with full details of their powers and their thrill-packed careers. The encyclopedia's range of spectacular art features eye-popping work by Marvel's finest artists, while the authoritative text is supplied by a team of top Marvel comic book writers. In addition, double-page features, illustrated with classic covers, trace the fascinating story of Marvel Comics through the decades. The Marvel Comics Encyclopedia is an essential book both for new fans and for those who grew up loving the excitement, heroism and humor of the Marvel Universe. Includes a foreword by Stan Lee.

 The Marvel Encyclopedia

 
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